Freeslot
MT_LAVASANCTUARY_PLANT
MT_LAVASANCTUARY_MUSH1
MT_LAVASANCTUARY_MUSH2
S_LAVASANCTUARY_PLANT
S_LAVASANCTUARY_MUSH1
S_LAVASANCTUARY_MUSH2
SPR_LVPL

Object MT_LAVASANCTUARY_PLANT
#$Category Lava Sanctuary
#$Name Lava Plant
#$Sprite LVPLA0
MapThingNum = 4007
SpawnState = S_LAVASANCTUARY_PLANT
SpawnHealth = 1000
SeeState = S_LAVASANCTUARY_PLANT
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

Object MT_LAVASANCTUARY_MUSH1
#$Category Lava Sanctuary
#$Name Purple Mushroom
#$Sprite LVPLB0
MapThingNum = 4008
SpawnState = S_LAVASANCTUARY_MUSH1
SpawnHealth = 1000
SeeState = S_LAVASANCTUARY_MUSH1
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 64*FRACUNIT
Height = 122*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

Object MT_LAVASANCTUARY_MUSH2
#$Category Lava Sanctuary
#$Name Yellow Mushroom
#$Sprite LVPLC0
MapThingNum = 4009
SpawnState = S_LAVASANCTUARY_MUSH2
SpawnHealth = 1000
SeeState = S_LAVASANCTUARY_MUSH2
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 64*FRACUNIT
Height = 122*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

State LAVASANCTUARY_PLANT
SpriteName = LVPL
SpriteFrame = A
Duration = -1

State LAVASANCTUARY_MUSH1
SpriteName = LVPL
SpriteFrame = B
Duration = -1

State LAVASANCTUARY_MUSH2
SpriteName = LVPL
SpriteFrame = C
Duration = -1